• 2 days ago
Transcript
00:00So apparently this is what Halo Infinite could have been.
00:04It's a 10-year Halo Infinite plan revealed.
00:08And I'm honestly blown away
00:11that there was a plan for this game,
00:13but there's gonna be one word
00:15that really stands out throughout this video,
00:17and I want you guys to tell me what that word is
00:19as we watch it.
00:20So let's get into it, man.
00:23Halo Infinite's 10-year plan revealed.
00:25When I saw this release yesterday,
00:27I was like, wow, seriously, wow.
00:29There was so much planned for Halo Infinite
00:31before numerous development issues halted
00:33what could have been the most comprehensive
00:35Halo title in history.
00:37Yesterday, Mr. Rebs published images
00:39showing what was planned for Halo Infinite,
00:41including campaign DLC.
00:44Now on this channel, we support the Halo community.
00:46So if you do want to support Mr. Rebs,
00:48a man who's doing the best Halo journalism at the moment,
00:51he deeply cares about Halo just like us,
00:53go subscribe to Mr. Rebs.
00:55I've never heard of Mr. Rebs.
00:57I'm glad that he's doing Halo Infinite journalism,
00:59and apparently he got his hands on this.
01:01So yeah, go toss him a sub.
01:04Of course, go toss MitBlitz a sub
01:05if you don't follow MitBlitz
01:07or subscribe to him on YouTube.
01:08Do that now.
01:09This is the video we're watching.
01:11I'll link it in the description,
01:12and I'll also link it in the chat for the live stream.
01:15I'll have his channel at the top of the description.
01:17Now I have no idea where Mr. Rebs found this information,
01:20or more specifically, how he got this document,
01:22but my God, I searched everywhere on the internet,
01:26and I even reversed image searched
01:28a lot of this information,
01:29and I couldn't find it anywhere.
01:31So maybe an ex-developer has sent it to him?
01:33Either way, it is the first time that really shows
01:35what the plan for Halo Infinite was,
01:37including the Battle Royale, multiplayer launching early,
01:40planned campaign DLC,
01:42and even multiplayer additions such as Firefight.
01:44For years, we knew Halo Infinite
01:46was planned to have campaign DLC.
01:48The ending of the campaign was very open-ended.
01:51Sadly today, the future of that story
01:53has a massive question mark attached.
01:55Halo Studios very well may reboot everything.
01:58Now that they've swapped to the Unreal Engine,
02:00I hope they don't.
02:01I hope when they say there's multiple Halo games coming,
02:03they're working on both.
02:05So with that out of the way, let's jump into the first.
02:07So for those of you guys that played the campaign
02:11and that got through it,
02:12would you like them to continue the story?
02:15Or would you like them to leave it the way it was?
02:17That's kind of an interesting question.
02:20Again, again, it is crazy.
02:22Like, look at the art here.
02:24Just the overall way this is laid out.
02:27Fall 2019.
02:28Like, this is crazy.
02:29This is awesome.
02:31Slide, it says,
02:32Fall 2019, the planned release
02:34of Halo Infinite's multiplayer.
02:36First of all, this was the original launch date.
02:38And second, multiplayer was always planned
02:40to launch before the campaign.
02:42They actually did stick to this
02:43with the multiplayer releasing one month
02:45before the campaign,
02:46celebrating Halo's 20th anniversary.
02:49The slide reads,
02:49Greetings, Spartan.
02:51Welcome to the UNSC Spartan.
02:53And then, of course,
02:54the multiplayer was always planned
02:55to launch before the campaign.
02:57So, let's rewind.
02:58We'll get back in.
02:59Let's see what they had to say again.
03:00I'm sorry, I missed this part.
03:02And second, multiplayer was always planned
03:04to launch before the campaign.
03:06They actually did stick to this
03:07with the multiplayer releasing one month
03:09before the campaign,
03:10celebrating Halo's 20th anniversary.
03:13The slide reads,
03:13Greetings, Spartan.
03:14Welcome to the UNSC Spartan.
03:16And then, of course,
03:17the multiplayer was always planned
03:19to launch before the campaign.
03:20So, let's rewind.
03:22Welcome to the UNSC Spartan Academy.
03:23Join the program and see if you have
03:25what it takes to become a legend.
03:27Now, when I have spoken about demographics,
03:29you, the people who are watching this video right now,
03:32around only 10% of my audience
03:34are under the age of 18.
03:36It is no surprise Halo
03:38has an older demographic of players.
03:40And with Halo being specifically brutal,
03:42at least in comparison to Call of Duty,
03:44there was a large planned emphasis around the Academy,
03:47citing a safe and easy place
03:49for new players to join in.
03:50I think it's so important.
03:52The fact that he said 10%,
03:55that's incredible.
03:56I mean, we see a lot of it,
03:58like a lot of young players come into the pro scene
04:01and they're starting to dominate.
04:02There's a, I mean,
04:03Last Shot's one of them,
04:04Cycle's one of them.
04:04There's a couple of like,
04:06you know, young players that come to mind right away
04:08that are dominating the HCS scene.
04:10And to think that, you know,
04:12Mimplets being the biggest Halo creator in the space,
04:1710%, that is a low number, man.
04:21And yes, I love the Spartan Academy idea.
04:23Again, this video not only shows,
04:27you can look at the bad part of this, right?
04:29What are we missing?
04:30You can look at this and say,
04:32what did we miss?
04:34But at the same time,
04:35you can look at this and say,
04:37okay, this is what they had planned.
04:40Now with the new game coming,
04:44we'll see, maybe we'll see something like this again.
04:46A Spartan Academy is perfect for a game like Halo
04:49where yes, it is much more difficult than Call of Duty.
04:51I agree a hundred percent.
04:53It also says,
04:54hone your abilities using Spartan challenges.
04:56These became the weapon drills you see in the actual game.
04:58And honestly, a tutorial for new players is cool.
05:01It makes me think of Tutorial Island from RuneScape
05:04or the time courses at the start of a Call of Duty game.
05:07Halo having its own version of that
05:08to teach new players the ropes is always good.
05:11Now, alongside the first slide,
05:12Mr. Rebs shared six key dot points.
05:15These are the objectives of what Halo Infinite
05:17was supposed to accomplish,
05:19what Halo Infinite was supposed to be
05:21and what their goals for the game were.
05:23The Olympus story begins here in 2019.
05:26Signs of the spiritual reboot begin here.
05:29Multiplayer will be inviting
05:31and broadening the addressable market,
05:33the lowest barrier of entry to any Halo game.
05:38Multiplayer is our connection engine
05:39to bring people together and start positive word of mouth.
05:42What do you hear matters and carries into the future?
05:48Wow.
05:49The first dot point reads,
05:50the Olympus story begins here in 2019.
05:53Now, if you didn't know,
05:54Olympus was the codename for Halo Infinite.
05:56That is why when people mention Project Iker,
05:59it is significant.
06:00In Greek mythology,
06:01Mount Olympus is where the Greek gods would convene.
06:05Iker is very similar with the official meaning
06:08being the assembly of the gods in the garden of the gods.
06:12It is the very parallel in Greek mythology to Mount Olympus.
06:16Interesting.
06:17That is why when I talk about Project Iker
06:18being significant,
06:19Halo Studios and Microsoft have given the project a name
06:23equal to that of Halo Infinite.
06:25I'm sure once it's released.
06:26Oh, the Halo fan in me is starting to just come alive, dude.
06:30That is so crazy.
06:32I just got chills, man.
06:34I don't like, there's probably a lot of hopium and copium
06:37and all the ums in there,
06:39but gosh, dude, that's sick.
06:42I love the parallel there and I love that.
06:44Yes, like Mimplet just said,
06:46it gives it the official vibes.
06:50It's going to happen.
06:51Project Iker, of course,
06:53is the codename for the new
06:55or one of the future Halo titles
06:58that's been kind of leaked around, I guess.
07:00Ready?
07:01We'll find out more.
07:02The second dot point reads,
07:03signs of the spiritual reboot begin here.
07:06As we all know,
07:07Halo Infinite was a soft reboot for the series,
07:09and we've seen that when the game came out.
07:11Halo Infinite was definitely the first
07:13and the beginning of a planned 10 year story
07:15343 Industries had with the game.
07:18Ex-343 Industries employee, Chris Lee,
07:20and he was spearheading Halo Infinite.
07:22He himself said that Halo Infinite
07:24was the start of a long-term plan
07:26to move the franchise forward within Infinite,
07:28as opposed to creating a new game every three years.
07:31I love that.
07:32Obviously with the engine issues,
07:33the pandemic and numerous leadership problems
07:36I've spoken about, this did not come to pass.
07:38So one of the big things there that he just said,
07:40and one that really stands out to me,
07:42like fully just is just there,
07:46engine, engine, engine, engine.
07:50If you think about it,
07:52this 10 year plan,
07:54they realized the engine was not up to par
07:57with what they needed.
07:59And if they're gonna make a Halo game
08:00that just continues on and goes for years and years,
08:06it's gotta be able to evolve, right?
08:09And Slipspace wasn't capable of evolving.
08:13So why waste 10 years on an engine
08:17that is not evolving with contractors
08:20that are stuck there for, what is it,
08:2218 months or 12 months, whatever it was,
08:25when you can have an engine that is widely known,
08:29easier to use, from what I understand,
08:32I'm not a developer,
08:34and will evolve over time.
08:37I mean, this is great.
08:39Like, I'm actually happy they stopped here
08:43instead of stopping even further down the road
08:46where it would have been even more difficult
08:47to do something like this.
08:48But the idea that they're going to just stick with,
08:51maybe this continues on with the next game,
08:54they're gonna stick with one title
08:56and evolve it over time,
08:57to me, gets me excited.
08:59It's important to note that I feel
09:01Microsoft leadership themselves
09:02pushing the horrible free-to-play model, the FOMO,
09:05they're selling the color blue for $8.
09:07That did not help the game's longevity.
09:10Now, throughout Halo Infinite's history,
09:11and shout out to Sean W, if you don't know Sean,
09:14he's always covered the news with me
09:15over the first few years of Infinite.
09:17He's back, by the way.
09:18Sean W's back, by the way, ladies and gentlemen.
09:19If you didn't know, he's uploading again.
09:22And its life cycle,
09:23he's actually made a recent return, by the way.
09:25I've always spoken about the broader audience.
09:27Now, 343 Industries wanted that broader Fortnite audience.
09:31They did not want that core group of Halo fans.
09:33And Bonnie Ross even did an interview
09:35where she said that 343 Industries
09:37has to reckon with several factors
09:39that threaten to keep the franchise grounded.
09:42One of those factors was the very Halo fans themselves.
09:46The third dot point reads,
09:47multiplayer will be inviting
09:48and broaden the addressable market.
09:51The fourth reads,
09:51the lowest barrier of entry to any Halo game.
09:55Of course, barrier to entry means on PC and free to play.
09:59In saying that, Halo Infinite launched
10:00with tens of millions of users checking the game out.
10:03Fans were happy with the launch product
10:05of both campaign and multiplayer,
10:06and the general gaming audience thought
10:08it was a return to form after Halo 5 Guardians.
10:11Now, I'm actually curious on everyone's thoughts
10:14in the comments, of course, and in the live chat.
10:17What do you guys think about the free to play model?
10:19Like, if you have to decide, like, okay,
10:22for the next game, I want a free to play model
10:25with monetization, maybe not very aggressive monetization,
10:29maybe a little bit less aggressive,
10:31maybe just done in a better way, a more respectable way,
10:37or you toss the game out and make it $60.
10:41Like, what are you really looking for in terms of that?
10:43Personally, for me, I think free to play works.
10:46I just think there needs to be that anti-cheat,
10:48which is the most important thing for me.
10:50Anti-cheat needs to be up to par,
10:52which means it needs an entire team
10:54working on it every single day, number one.
10:58Number two, monetization needs to be less aggressive.
11:01There needs to be, like, more earnables in the game
11:04with monetization on the side.
11:06I think free to play will work for that, in my opinion.
11:09The problems arose when it took six to nine months
11:12for the second season of Halo Infinite to release,
11:14and when it did, it had minimal content
11:17that included staple game modes
11:19that Bungie themselves launched with back in 2001.
11:22It seems clear now that one of their main objectives
11:24was to bring in new fans
11:25and move away from that core Halo audience.
11:28The broader market was the goal,
11:30and that's where the Battle Royale planned to fit into it.
11:33Final two points say-
11:34Oh, man, ah.
11:36I can't, I can't, dude.
11:38Every time I hear that, like, guys, guys,
11:41we were gonna have Halo Infinite with a 10-year lifespan
11:44with the Battle Royale, with campaign DLC.
11:47Dude, I'm starting to, like, my blood is starting to boil
11:50thinking about this.
11:52Like I said before, I'm glad it stopped
11:53because of the engine problems,
11:55because, guys, we would've had bug after bug,
11:58and it would've just been miserable.
12:00But, dude, like, just thinking about what it could be,
12:03it's mostly, you know what it is?
12:04I'll be 100% honest.
12:06Let me just, let me be honest with you for a second.
12:08I'm getting old, okay?
12:11I didn't wanna have to wait another five years
12:13or whatever it's gonna be for another title.
12:16I wanted to sit here, and I wanted to be,
12:19you know, have that reaction time still,
12:22you know, less grays in the beard.
12:24You know what I mean?
12:25Like, be able to compete with those cracked-out young kids,
12:29whatever you wanna call them,
12:30these young kids that are just insane at the game.
12:32Like, now I gotta wait a little while,
12:34and that's not good, man.
12:35The longer we wait, the worse I get.
12:37The older I get, man.
12:40Man, it just, ah.
12:45Okay, it's all good.
12:47Multiplayer is our connection engine
12:49to bring people together and start positive word of mouth.
12:53The last one says what you do here matters,
12:55and it carries into the future.
12:57Agreed.
12:58By God, they were 100% correct,
13:00but not in the way they had hoped.
13:02Right.
13:03Yes, multiplayer was well-received.
13:04And yes, initially, there was positive word of mouth
13:07about Halo Infinite.
13:08There was?
13:09Yes, what they did here did matter,
13:12as the effects of these decisions they made
13:15all the way back in 2018
13:16are still being felt in the Halo scene today.
13:19What 343 Industries and leadership didn't plan on
13:22was that it didn't end up being a positive memory,
13:24and the word of mouth being spread
13:26was not what they intended.
13:27No content, no follow-up campaign DLC,
13:30not even the battle royale.
13:32I like that he put that there, by the way.
13:33Halo Infinite has content now.
13:35You should try it if you haven't.
13:37I truly think, and let me know if you guys agree,
13:40I truly think if the game released in its current state,
13:44it would be amazing.
13:47We'd still have 150, 200,000 players.
13:51Maybe I'm wrong.
13:52Maybe I'm fully wrong.
13:54I truly do think so.
13:56I don't know.
13:58The L came out, which had years of development time
14:01that could have been spent on other content.
14:03The design decisions they made in 2018 and 2019
14:06in regards to the challenge system, the coating system,
14:09and the armor core system,
14:11all of those money-hungry milking mechanisms
14:14they implemented were so ingrained
14:16into the very core of Halo Infinite
14:18that even after three years,
14:20developers who have been set the impossible task
14:22of fixing said issues still have lingering aspects
14:25that just can't be resolved.
14:27Hell, the technical debt on Halo Infinite was so bad,
14:31and it is to this day,
14:32that some fixes that the developers make to Halo Infinite,
14:35every single new update that comes to the game,
14:37it reverts and creates the same bugs again.
14:41It's that bad.
14:42Ultimately, to Halo Studios,
14:44I hope the lesson is learned that yes,
14:46what the developers do, especially early on, matters a lot.
14:49Do not release a game that isn't ready,
14:51and what's even more important is to not take shortcuts
14:54to release the game by a deadline
14:55if it means future changes, future updates,
14:58are almost impossible to make.
15:00All right, so I'm gonna push back a little bit on this.
15:02I don't wanna be a shill here or whatever.
15:06That's not what I'm trying to do.
15:08Okay, so he said a couple of things
15:10that is very important.
15:11Number one, he mentioned the fact
15:14that you need to start off well as a developer
15:17when you're creating the game, okay?
15:19I agree, but I also think at the same time,
15:21when you're dealing with Microsoft's contractor policy
15:25where they only contract these people for 18 months,
15:29and in that 18-month span,
15:31you have to learn a completely new engine in slipspace,
15:35it's gonna be tough.
15:36It's gonna be tough to, number one,
15:39create a sort of camaraderie within the company
15:42where everyone's on the same page,
15:45and it's gonna be tough when you've laid out,
15:47like, let's say, a foundation for 18 months.
15:50You've got a great foundation as a developer,
15:52you've created something great,
15:53and then 18 months, you're gone.
15:55Bye-bye, see you later.
15:56Next guy comes in, what is this?
15:59Like, he looks at the code and he's like,
16:01dude, I can't work with this
16:02because the other guy had a different style.
16:04Maybe, you know, it was a little bit more messy
16:07than this next guy would have liked.
16:08And now this next guy has to learn slipspace
16:11and he has to build upon what the other guy put in.
16:15I'm not a developer, this is how I'm seeing it,
16:18like, correct me if I'm wrong for the developers out there,
16:21but this is how I'm seeing what this situation is.
16:24And then secondly, of course, quickly,
16:26he mentions that, you know,
16:28releasing things before they're done and deadlines.
16:31Now, like, I don't put this on Halo Studios personally,
16:35I don't, I'm gonna be honest.
16:37And again, I'm not a fly on the wall
16:38and I knew nothing about this
16:40even as a part of the pilot and the forerunner programming,
16:43I knew nothing about this,
16:44I knew nothing about the internals of what's going on.
16:46I'm making assumptions here.
16:48It is not Halo Studios that's pushing these things.
16:52I believe it's the suits that are pushing these things.
16:55That's what I think is happening.
16:56I think the suits are the ones pushing these early deadlines
17:00and pushing things out before they're ready
17:02because they need to, you know,
17:04the suits are saying you need to do this by this time
17:06and that's it.
17:07And that's where you get overworked developers
17:09and stress and just a bad workplace environment.
17:12Again, it's an assumption, but you know.
17:15Dot Point finishes by saying
17:16that releasing Halo Infinite multiplayer early
17:19is meaningful early access to the game,
17:21a game they will play for years.
17:23All I'm going to say about this
17:24is Microsoft are a multi-billion dollar company,
17:27one trillion at this point,
17:29everything they do is done with a purpose.
17:30Everything is psychologically done to maximize profits.
17:33It's not personal in any way.
17:35It's just a business trying to capitalize on the market.
17:37Yes, sir.
17:38Let's move on.
17:39The next slide talks about content.
17:40Mr. Rebs went on to say that multiple large-scale game modes
17:43were planned for Halo Infinite,
17:44including the Battle Royale and even Warzone.
17:47Halo 5's flagship mode was also slated to release on the game
17:50before the development woes nurtured
17:52any hopes of large-scale content releasing on the game.
17:56No way.
17:58They were going to have the Halo 5 Warzone in there?
18:01Dude, I hated it.
18:03I'm going to be honest.
18:05I hated it.
18:06But you know how many people loved that?
18:09There was such a big audience that loved Halo 5 Warzone.
18:13Let me know if you loved Halo 5 Warzone.
18:15There was, I knew there was,
18:17this was coming out for Halo Infinite?
18:20Oh my gosh, we have Battle Royale.
18:21We have Halo 5 Warzone with PvE, PvP, and all of that.
18:26This is beginning to depress me.
18:29I'm just going to be, it's beginning to depress me now.
18:33The Crusher, which I've spoken about
18:34as a replacement to the Hunters,
18:35would have been in this planned Warzone game mode,
18:38probably as a mini-boss.
18:39I know you guys in the comments are going to say this a lot,
18:41but Halo 5 Warzone would have been a very welcome addition.
18:44The skill-based matchmaking was very fair on it.
18:46You could play with your friends, which was awesome.
18:48And on the Battle Royale side of things,
18:49there was so much time sunk into that game mode.
18:52Imagine if that time was spent elsewhere.
18:54What type of multiplayer content
18:56could have released on Halo Infinite?
18:58Moving on to the next slide,
18:59this was very interesting to me.
19:01It says, the ring awaits.
19:02Begin a new adventure with Master Chief
19:04and explore a world unlike any you have ever experienced.
19:08It says below it, use Master Chief's armor in arena.
19:11Here's something juicy that I particularly noticed.
19:14First of all, Xbox Scarlet was the initial codename
19:16for the Series X, but it seems like Master Chief
19:19was really planned to be exploring
19:21a fully fleshed out open world.
19:23Sadly, this did not come to pass,
19:25and what actually shipped was a bare bones version
19:27of the original goal.
19:28No way, dude, I'm getting sad, man.
19:35Dude, do you see the, like, listen, I'm sorry.
19:39I apologize.
19:41Like, this is not an overreaction.
19:42This is not reacting or like being emotional for content.
19:46I truly am sad because like, what could have been?
19:51Like, what could have been?
19:54You know what I mean?
19:56Gosh.
19:57What I found interesting, Master Chief's armor
19:59was always planned to be equippable in multiplayer.
20:01It seemed like the max rank hero reward
20:03was always going to be earnable in some form,
20:06even all the way back in 2018.
20:08The slide said this was planned for release in 2020.
20:11The biggest part about this slide,
20:12and some of you may have noticed this already,
20:14it says Rex.
20:15Rex, yeah.
20:16Warzone was definitely planned for Halo Infinite
20:18as a large content add-on.
20:20It's no surprise, considering Rek-Pak sold really well
20:23on Halo 5 Guardians.
20:24They did.
20:25So it makes sense they wanted to bring them back.
20:26I wouldn't be surprised if some of the Rek weaponry
20:29turned into the campaign guns that we got
20:31that were unlockable from the high value targets
20:33scattered throughout the ring.
20:35The next slide is where this goes into great detail.
20:37Did anyone say campaign DLC?
20:39Fall 2021, two years after the planned launch in 2019,
20:43introduced Atriox's Reign.
20:45You are the only thing standing in the way
20:47of Atriox's master plan
20:49to dominate the galaxy.
20:50Stop him from using the ring and save humanity once more.
20:54Crush Atriox's warlords one by one
20:56to reach the seat of his power, the Bastion.
20:59I got chills when I first read this.
21:01Wow.
21:02It honestly sounds amazing.
21:03Atriox has a plan to control the ring and the entire galaxy.
21:06A story beat that I hope is explored in future.
21:08This would directly continue
21:09the end of Halo Infinite's campaign
21:11and would probably explain the endless in more detail.
21:14The slide goes on to say, warlords rise.
21:16The new warlord system comes to the open world.
21:19Firefight was also planned to launch two years
21:21after the game came out.
21:22Ironically, this is exactly what happened
21:24on the actual version of Halo Infinite,
21:26which makes me think it was always the plan
21:28to drip feed content, which really sucks.
21:31Now in Halo lore, and I'm no hidden experience,
21:33but I'm just gonna say this.
21:34There are two references to the Bastion.
21:37The first Bastion was a shield world designated 0983.
21:41This shield world was built to resemble Earth
21:43and it acted as the librarian's secret laboratory.
21:46The second reference of Bastion,
21:48and probably isn't what was going to be referenced,
21:50the Bastion of Brutes was a major covenant base
21:53used on Delta Halo during the events of Halo 2
21:56near the second control room,
21:57basically where the Scarab was parked.
21:59Knowing 343 Industries,
22:00the first description of the Bastion in my eyes
22:03is the correct one.
22:04It also might actually explain where Atriox would go
22:06after he finds and releases the Endless.
22:09At this point, Mr. Webb cited why the 10-year plan
22:11was ultimately scrapped for Halo Infinite,
22:13and it's exactly what you'd expect.
22:15First and foremost, the severe leadership issues,
22:17especially with Chris Lee.
22:19He left the studio after the first reveal
22:21of Halo Infinite's campaign.
22:22There was also the disconnect between the leadership
22:24of both Microsoft and 343 and the developers who worked.
22:28Oh my gosh, that looks so cool.
22:30Their day-to-day, the biggest reason of all was workflow.
22:33How long it took to create the content
22:35in the Slipspace engine.
22:37Stupid Slipspace engine.
22:38Gosh darn it, man.
22:40Who decided this was a good idea, dude?
22:43I'm so glad we're on Unreal Engine 5 and I cannot wait.
22:48If this is what they had planned for this game,
22:50this is what they had planned knowing
22:52that they had to deal with the Slipspace engine.
22:54Now we go to Unreal Engine 5,
22:55things are gonna be so much faster.
22:57Again, I am an idiot when it comes to development.
23:00And again, I'll ask your opinions in the chat
23:03or in the comments about Unreal Engine 5
23:05because I hear some mixed things about it.
23:07But it is, I'm assuming it's widely known as an engine,
23:10which means bring the developers in and let's use them
23:14and let's create something amazing.
23:16Gosh.
23:17So it's compounded by the stupid contract system
23:20that meant as a developer,
23:21once they had finally learned how to use
23:23the Slipspace engine, which was not intuitive at all,
23:25their contract was nearly over.
23:27I said that, that's what I'm talking about, man.
23:30This, okay, sorry, a little bit too crazy there.
23:32That's what I'm talking about though.
23:34You have an 18 month contract.
23:36You have to learn a brand new engine.
23:38Oh, we're on month 17.
23:40Oh, I learned the engine guys.
23:44I gotta go.
23:45Like, what kind of, that's unfortunate, man.
23:50What are we supposed to do?
23:52Goodness me, man.
23:54This meant they had little time to use the skills
23:56they had spent developing over the last six to 12 months.
23:59It just wasn't good.
24:00In saying that, that's where the Unreal Engine comes in.
24:02It is much easier now for a developer to come in
24:04and start work immediately.
24:06As Unreal Engine is a staple in game dev scene,
24:09it also meant that once-
24:10By the way, how is he not dead?
24:11Just holding the ball.
24:12He's got OS, he's just beating everyone down.
24:14He's on a killpocalypse.
24:15Dude, Mimplets is like the ultimate fricking social legend.
24:19This guy's insane.
24:21The Unreal Engine became the main engine
24:22of Halo projects going forward.
24:24A majority of the content planned
24:26for Halo Infinite was shelved.
24:28Now, personally, I think some assets will be reused
24:30and reutilized in future projects.
24:32It would just save game dev time.
24:35Of course.
24:36What I found most interesting
24:37was just how much campaign DLC was planned.
24:39And it's my hope this story is continued
24:41as 343 Industries, who are now Halo Studios,
24:43already have a story in mind
24:45of where the broader narrative should go next.
24:47Multiplayer-wise-
24:48Look how big this world is, guys.
24:50And yeah, like, you know, look at these, like, you know,
24:54little weird looking, but just imagine, you know,
24:58we've been playing a lot of Star Citizen on stream
25:00and we'll continue to,
25:01but just imagine this world, this Halo world,
25:05and, like, being able to explore it all
25:06in an open environment.
25:08Like, the fact that, like,
25:10the campaign was just rushed out
25:12and it could have been much more,
25:14it just upsets me.
25:16Because there are so many cool Halo game modes
25:18that were planned,
25:19the most notable that you need to keep in mind,
25:21and I think will be revealed in future,
25:23is Project E.
25:24He landed that?
25:25To say Halo Infinite has had a colorful history
25:27is the understatement of the century.
25:29Colorful, okay.
25:30There were so many plans for this game
25:31to be the Halo game.
25:33The Halo franchise.
25:35I'm sorry, I'm just gonna point this out real quick.
25:37Look at this poor guy.
25:38Look at this guy in the passenger seat.
25:40What do you do, right?
25:41Just pay attention to this guy in the passenger seat, right?
25:44His driver dies, his turret gunner dies,
25:47and he's like, huh?
25:48Watch, watch, watch, watch, watch.
25:50So many plans for this game to be the Halo game.
25:53The Halo franchise.
25:55He's like, why did we stop?
25:57Franchise title.
25:58There was even plans to have a universal narrative,
26:01highly systemic, deeply replayable,
26:03featuring connections to legacy with social hooks,
26:06an evergreen campaign, as well as yearly updates.
26:10With all of that said, guys,
26:11let me know your thoughts in the comments
26:13on everything Mr. Rebs shared with the Halo community.
26:16Go subscribe to the man as he's doing great work.
26:18There is a lot to unpack here
26:19and more might come out in future, so stay tuned.
26:22I can't wait.
26:23Guys, I'm gonna post the video for you real quick.
26:27There it is, there it is.
26:29Post the video for you.
26:30Check out Mimplets.
26:31If you're not subscribed already,
26:32make sure you do subscribe,
26:34and of course, Rebs Gaming as well.
26:36My goodness, I have so many things to say on this,
26:40and I think I said a lot of them during the video,
26:43but just really excited for what Halo Infinite is,
26:46I'm sorry, Halo is going to bring with Unreal Engine 5,
26:50and I really, I don't know if you guys agree with me,
26:53and this would tell me that you watched
26:54all the way throughout the video.
26:56I don't know if you agree with me,
26:57but I would love to see something announced
26:59this Xbox showcase this spring.
27:03Do you think that's going to happen?
27:04I'm curious.
27:05Hit the like, hit the sub,
27:06and I will see you in the next video.

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