Many big video game franchises over the years. Some games change to great effect while others crash and burn.
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0:00 intro
0:16 Number 10
1:50 Number 9
4:30 Number 8
6:34 Number 7
9:15 Number 6
11:57 Number 5
14:39 Number 4
16:44 Number 3
19:16 Number 2
22:20 Number 1
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0:00 intro
0:16 Number 10
1:50 Number 9
4:30 Number 8
6:34 Number 7
9:15 Number 6
11:57 Number 5
14:39 Number 4
16:44 Number 3
19:16 Number 2
22:20 Number 1
Category
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NewsTranscript
00:00Video games just keep changing.
00:03Whether we like it or not,
00:04some of the biggest video game franchises
00:06are just constantly reinventing themselves.
00:09And it isn't always for the better.
00:11We're gonna take a look at some old game series
00:14that are wildly different from where they first started.
00:16Starting off with number 10, Pac-Man.
00:18Yes, the most unexpected change
00:21in a long running video game series has gotta be Pac-Man.
00:24I mean, you know him, even if you've never played it.
00:27He's the yellow circle that eats the smaller circles.
00:29If you've ever been to a retro arcade
00:31or looked at video game anything, really,
00:34you'll see Pac-Man iconography somewhere, dude.
00:36It's on the Mount Rushmore of video games.
00:38One of the pillars that created the industry
00:41as we know it today.
00:42And it's about to change in a way
00:44nobody really could have predicted here.
00:46It started with this really weird,
00:49violent segment in Secret Level.
00:51This is a Amazon produced CGI collection of shorts
00:55based on video games.
00:56And one of the big ones was this one,
00:58a weird re-imagining of Pac-Man
01:00with the little iconic pizza slice guy
01:03following a robed, mysterious alien figure.
01:06The tiny Pac-Man spurs the main guy on,
01:09eventually helping him transform into this terrifying,
01:12like eating shadow version of himself.
01:14And this isn't just like a weird re-imagining.
01:16It's essentially a trailer
01:18for a very real video game that exists.
01:21Now, at the time of this video,
01:23Shadow Labyrinth hasn't been released,
01:25but there is this trailer you can see here.
01:28So we know this isn't a prank
01:30from the publisher Bandai Namco here.
01:32Pac-Man has been a weird adventure game.
01:35It's been a cartoon show on American TV.
01:38And now I guess he's a violent,
01:40Dark Souls, Metroidvania, sci-fi thing.
01:43We don't know why this new take on Pac-Man exists,
01:45but we got it now.
01:47So who knows?
01:48Maybe it'll actually be good.
01:49I don't know.
01:50Next over at number nine,
01:51one of my favorite transformations is Red Dead Revolver.
01:56The original Red Dead Revolver barely made a splash
01:59when it hit store shelves back in 2004.
02:02While we loved the forgotten first game
02:04in the Red Dead series,
02:05we'd never imagined it would become
02:07this big tentpole franchise
02:08for one of the biggest publishers in video game history,
02:11or that a sequel would reportedly cost
02:13like 400, $500 million to develop.
02:16That's an insane figure,
02:17but look, let's start back at the beginning.
02:19Red Dead Revolver was a very pulpy,
02:22over-the-top, simple Western shooter
02:24where you played a range of different Old West stereotypes
02:28with the Red Dead special ability,
02:30giving your gunman an edge over bad guys
02:33and all of these assorted thugs and stuff.
02:35It was over-the-top, it was corny, it was cartoony,
02:37in that kind of like old
02:38Grand Theft Auto, San Andreas, Vice City type of way.
02:41But it really embraced all the Western movie tropes
02:44with like the gunfighting action,
02:46the cheesy gunshot sound effects.
02:49Oh, the Ennio Morricone-inspired score,
03:14like it was crazy, man.
03:16Just a good, fast-paced arcade shooter.
03:19Some of us kids, we were obsessed with it,
03:20but it didn't become like the next big thing.
03:22Still, Red Dead Redemption released
03:25and really changed the series forever.
03:27It turned this humble little level-based shooter
03:30into a cinematic open-world action game
03:32with a memorable story, with subtleties
03:35and interesting stuff that still gives us goosebumps today.
03:38One big change wasn't enough
03:40because Red Dead Redemption 2 is frankly insane
03:43as a mass-market product,
03:44with its hard-to-understand hardcore hunger systems,
03:48lack of fast travel, and meticulous shooting mechanics
03:51that try to make an Old West gunfight
03:53feel as real and dirty and ugly as possible.
03:56What was once like a totally straightforward arcade shooter,
03:59like I said, has become a cowboy simulation game,
04:02really slowing down the pace,
04:04taking you through a long journey
04:05that goes beyond just Western tropes and stereotypes.
04:09Look, Red Dead Redemption and the GTA series
04:11both have changed wildly,
04:13but Red Dead feels like a series out of time.
04:16The single-player campaign for Red Dead Redemption 2
04:19might as well be the polar opposite
04:20of the original Red Dead Revolver,
04:23which was actually something
04:24that was originally being developed by Capcom
04:26until Rockstar scooped it up, fun fact.
04:30Next over at number eight, Call of Duty.
04:32Everyone knows it.
04:32At this point, the series is completely inescapable.
04:35There's no avoiding the annual hype cycle,
04:38whether you're a hardcore gamer
04:39or a mom at Target shopping for Christmas.
04:42Look, even if you know nothing about Call of Duty,
04:45you'll know something about it,
04:46but you might not know just how different these games are
04:49from where they started.
04:51The original Call of Duty is absolutely quaint,
04:54humble in comparison to the newer games.
04:56And we know exactly what really made the series
04:58change so much probably, the regenerating health system.
05:02There was a time when regenerating health
05:05was a revolutionary gameplay mechanic.
05:07Call of Duty 2 got rid of the health packs and numbers,
05:11forcing your soldier to just take cover
05:13and wait until your damage automatically healed.
05:16That changed the pacing,
05:17making the games all about movement and positioning
05:20and giving the game a real propulsive forward momentum,
05:23really good energy.
05:25You could sprint through a level
05:26and not worry about making little mistakes.
05:28Like instead of slowly creeping through levels
05:30and leaning around corners and praying
05:32and just taking out enemies,
05:34you're dropping smoke and charging enemy barricades.
05:37And the series has changed in big ways
05:39a dozen more times really.
05:40Call of Duty 4 Modern Warfare reinvented the campaigns,
05:44making them way more cinematic
05:46and setting a really high standard
05:48that every other game in the series is still chasing.
05:51Then there's the multiplayer dominance
05:52that some would argue came with Modern Warfare 2
05:55and then Zombies Mode and Blackout Battle Royale.
05:59There are so many pillars
06:00to the Call of Duty experience now.
06:02The games can mean completely different things
06:05to different players.
06:06The newest game in the series has a cinematic campaign,
06:09a twitchy multiplayer shooter,
06:11a weirdo zombie survival mode,
06:12and the Battle Royale thing.
06:14The series has gotten weirder, sillier,
06:17and definitely more commercial every year,
06:19shoving cosmetic DLC and stuff in our faces,
06:22stuff that barely resembles
06:23the grounded military shooter it once was.
06:26Whether that's a good thing or a bad thing,
06:28that's up to you,
06:29but it's always fun to look back at a series like this
06:31as humble, humble roots.
06:34Now over at number seven,
06:36Rainbow Six was never gonna survive
06:38after Call of Duty got big, man.
06:39I mean, think about it.
06:40The hyper-realistic military original game
06:43was more about planning and executing
06:45a coordinated operation
06:47with multiple teams of special forces soldiers.
06:50That slow-paced gameplay
06:51really went out the window completely
06:53when the series pivoted for console.
06:56A contact.
06:57They're down!
06:58Red neutralized.
07:00Under fire.
07:01Ah!
07:08But still, even Rainbow Six Vegas
07:10tried to match that gritty,
07:11more quick-to-death atmosphere of the original game,
07:14even if the planning phase was removed completely.
07:17No, the biggest change to the series
07:19definitely came with Rainbow Six Siege, obviously.
07:21Siege is this faster-paced multiplayer shooter
07:24that tried to add more colorful character
07:27to the extremely dry but cool original Rainbow Six series.
07:31It kinda misses the point.
07:32It feels totally different.
07:34But Rainbow Six had already jumped the shark
07:36with the soap opera antics
07:38at the end of Rainbow Six Vegas 2,
07:40so any big changes were welcome.
07:42The series needed a refresh.
07:43Siege is less a tightly realistic military shooter
07:47like the first games in the series,
07:49and more like a shooter with vague gestures
07:52toward the military theme.
07:53Accuracy is still very important,
07:56and I do appreciate that,
07:57but Siege does different things.
07:59It adds named hero characters
08:01and friendly, goofy rivalries
08:03between anti-terrorists and terrorist organizations,
08:06making this feel a bit more like Counter-Strike now
08:08at this point.
08:09But still, despite all that,
08:11Siege, at the end of the day,
08:13is a great multiplayer shooter.
08:15The real weirdness is what came after this.
08:17This is only a part of it.
08:19Rainbow Six Extraction is the undeniable moment
08:22the series really changed beyond any recognition.
08:25Instead of military-themed soldiers versus terrorists,
08:28it became an alien invasion game
08:30about stealthing through these infested areas
08:33and fighting weird crystallized zombies.
08:36The weirdest spinoff to the series
08:38is based on this limited-time event from Siege,
08:42but making a full game out of it
08:44says a lot about Ubisoft's priorities.
08:46Rainbow Six, at this point,
08:48really feels like it's been dumbed down.
08:50I'm not sliding on Siege.
08:51Like I said, it is good,
08:53and the original games weren't high art,
08:55but they required patience and precision,
08:58and it really felt like a Tom Clancy thing.
09:01Yeah, remember the name Tom Clancy?
09:03Siege transformed Rainbow Six into a tense shooter
09:06that has a strong focus on scouting and breaching,
09:09but then Extraction really, really lost the plot.
09:12I don't know what Ubisoft was thinking here.
09:15Next at number six,
09:16no one has ever thought about the Driver series
09:18in probably a very long time, except for me, man.
09:21We gotta ask,
09:22can a series that never really had a full, solid identity
09:26lose it anyway?
09:27The Driver series started
09:28as a ridiculously hardcore PS1 driving game.
09:31It's not a racing game or anything like that.
09:32It's about completing different missions
09:34in a boxy city map.
09:36That kind of open-world sensibility
09:38might be the only thing
09:39that coherently links one game to the next,
09:41because this series has gone on a really wild ride.
09:44The first Driver locked you in the car.
09:46You might as well be the car in the game,
09:48because you'll be viewing the world
09:49from the car's perspective the whole time.
09:52Driving in the first game was pretty intense,
09:54and a lot of people gave up on the infamous tutorial.
09:57The maneuverables were really difficult to pull off,
09:59and some of them seemed impossible.
10:01Driver is legendary for its tough difficulty,
10:04and we have to imagine that was accidental,
10:06because all the future games
10:07are way easier to play and get into.
10:09Driver 2 stepped it up,
10:10embracing more of just driving around in the world.
10:13You could get out of your car
10:14and run around as a janky dude,
10:16and then Driver 3 really dragged us out of the car
10:19and turned the series
10:21into like, kind of a C-tier Grand Theft Auto ripoff.
10:40Unfortunately, as hyped as I was for this game,
10:43it's pretty forgettable.
10:44The PS1 original with no named characters
10:47and a plot no one remembers
10:49really had a bigger impact than Driver 3 or DRIV3R.
10:53It wasn't really until Driver San Francisco
10:55that the series finally found
10:57a new, completely different identity.
10:59It's a super weird one too.
11:01So in Driver San Francisco,
11:03we completely dropped any stabs at realism
11:05or difficult, intense driving.
11:07Instead, you're a ghost that flies around the city
11:11from a bird's eye view,
11:12and you're able to possess cars
11:14and do whatever you want with them.
11:15You can slam cars into other cars head on
11:17with no negative consequences.
11:19Just jump out of the car and swap to a fresh one.
11:22It's a bonkers premise, it sounds so weird,
11:25but believe it or not, it's really fun.
11:27There's nothing else like it.
11:28It was a creative and different game.
11:30And there probably won't be another Driver
11:32for a very long time.
11:34We love it when franchises get weird.
11:36Sometimes it's a success and sometimes it's a failure,
11:39like Rainbow Six Extraction we talked about before.
11:41We're not contradicting ourselves here.
11:42Really, there were a couple of cool Driver spinoffs
11:44before San Francisco, but when San Francisco dropped,
11:47it has a boring name, but like a gameplay feature
11:50that really brought a series back to life
11:52for a little while.
11:53Unfortunately, we haven't seen anything since.
11:57Next over at number five, Yakuza.
11:59This series has changed quite a bit.
12:01It started as like a heightened version
12:02of Japanese crime movies
12:04with all the sex and violence that that implies,
12:06but the series couldn't really stay gritty for too long.
12:09By Yakuza 3, our main man is running an orphanage
12:12and hanging out with little kids.
12:14The plots become more convoluted.
12:16The crime aspect kind of goes up and down
12:19and the games have only gotten kind of sillier.
12:21And there are technically so many games in this series,
12:24we couldn't talk about them all, even if we wanted to,
12:26but the latest two releases
12:28are definitely the things to point to.
12:30The series has officially lost its American name.
12:33Yakuza, as it was called in North America,
12:35became Like a Dragon,
12:36the original less crime-centric title in Japan.
12:39And the games reflect that.
12:41Like a Dragon Infinite Wealth
12:42is only partially a crime game set in Japan.
12:45Most of it is about an evil cult
12:47that runs a radioactive island off the coast of Hawaii.
12:50You'll fight these giant squids
12:52and immortal old men with gung fu.
12:54And instead of using the original game's brawler gameplay,
12:58it's a full-on JRPG with turn-based mechanics.
13:00You have a party, they take turns attacking,
13:03you use items to heal, you spend magic points on attacks.
13:06It's a total reinvention of the series.
13:09Find me!
13:11Hold up.
13:12My body's choking!
13:23Looks like I'm up.
13:24That one, huh?
13:31I'm up!
13:33You and me!
13:36And it totally stuck on,
13:37but even the games with the real-time action gameplay
13:39have also changed.
13:41Like a Dragon Pirate Yakuza in Hawaii
13:43is a completely gonzo game about modern-day cutthroats
13:46that still dress like it's Pirates of the Caribbean.
13:49Instead of fighting a real-life criminal organization,
13:52you battle these silly pirates.
13:53And it's all very silly.
13:56Ooh!
14:06But even if these games are starting to feel different,
14:09their commitment to storytelling, charm,
14:12levity, melodrama, I don't know,
14:15they still always continue to walk this really fine line.
14:18No other game series, I think, juggles the chaos,
14:21the seriousness, the goofiness like these games.
14:24I'm Ms. Match, the matchmaker, branding us everything.
14:28Oh, yeah!
14:30So, uh, sorry, but what's a matchmaker, yeah?
14:35Ha, where have you been?
14:37You've never tried online?
14:38Guess not.
14:39Next at number four, Dragon Age.
14:41It feel like it can't decide what it wants to be.
14:43We've gone from the pretty gray, bland, washed-out visuals
14:46of the really incredible first game
14:49to the hyper-saturated, over-the-top,
14:51maybe kinda cringey level of Dragon Age Valeguard.
14:55It feels like these games could never quite decide
14:57on a cohesive visual style,
14:58totally changing everything up as early as Dragon Age II
15:02with the rushed-out, very different sequel
15:04that kind of set a lot of the entire game in this big city.
15:07Characters look the same but different in every game,
15:10going for a little cartoonier in Dragon Age II,
15:13then more realistic in Dragon Age Inquisition,
15:16and then kind of cartoonier and weird in the Valeguard.
15:19These are games that are just in desperate need
15:21of an identity, but I think at this point,
15:23it's like there's so much length of time between games
15:26that, I don't know, it feels like people can't decide.
15:28It feels like a stockpile of fantasy cliches.
15:32Bioware ditched the Dungeons & Dragons license
15:34but couldn't create an IP with as much sticking power
15:37as other attempts like Mass Effect,
15:40which when you look at Mass Effect,
15:41you always know it's Mass Effect.
15:43Weirdly, the only thing holding this series together
15:45is lore, which has somehow been pretty consistent
15:48throughout the games.
15:49Not even visual story stuff,
15:51these games can't really decide on their own gameplay.
15:54They're always flip-flopping.
15:55So when you're playing a supposedly interconnected
15:56epic story, the constantly kind of changing tones
15:59and feels and gameplay styles and character designs,
16:02it really starts to make our heads spin.
16:04It can be argued, Dragon Age games individually themselves
16:07are often good or great, but as a series,
16:10altogether, it's kind of messy.
16:12You're a point ahead.
16:42Now at number three, the Prince of Persia series.
16:47This has had more reboots and reimaginings
16:49than we can count, and it's been a bumpy road
16:52to the high quality heights
16:53that the series is really known for now.
16:56We've come a very, very long way
16:58from those old school games about a guy in white pajamas
17:01just falling into spikes.
17:03The only thing this series has never lost track of really,
17:05and it's the most important thing,
17:07is the running and the jumping.
17:12Oh, man.
17:22But Prince of Persia started as a rotoscoped platformer
17:26with these levels that were just filled
17:27with instant death traps.
17:29The game was a maze, technically,
17:31and you had a limited time to reach the end.
17:33The only way to win was to just memorize
17:35every step of the maze and then blaze through it.
17:38If you knew what to do,
17:39the game wouldn't technically take that long.
17:42The tricky part is all the figuring out.
17:44It's like a platforming Rubik's Cube.
17:46And nobody knew what to do with these games
17:48in the very early 3D era.
17:50We got Prince of Persia in the style of the old Tomb Raiders
17:53but worse in every conceivable way.
17:55But Prince of Persia, the Sands of Time,
17:58brought the series to 3D way more successfully,
18:01adding this cool time travel mechanic
18:03that made the difficult type platforming
18:05a little bit easier, a little bit more interesting.
18:07If you fall to your death,
18:08the prince can rewind time and try again.
18:11It's a really great reboot
18:12and it set a weird precedent for the series.
18:15There might be more reboots than sequels.
18:17The Sands of Time trilogy,
18:18the identity changed through those,
18:20and then there's that other one
18:21where the prince kind of looked like
18:23the Prince of Persia from the movie.
18:24Then there was that colorful,
18:26kind of weird 2000s quirky one
18:28where the prince literally can't die no matter what.
18:30And then finally, the Metroidvania style one
18:32that was released recently and is absolutely awesome.
18:35It's both completely different and familiar.
18:38You know, we're back to 2D exploration,
18:39running sideways, climbing up ledges.
18:41It isn't the same, but spiritually,
18:43it feels like an evolution of a game from 1989.
18:46And it's just cool to see things
18:47kinda come full circle.
18:49Oh!
18:50Oh!
18:51Oh!
18:52Oh!
18:53Oh!
18:53Oh!
18:54Oh!
18:55Oh!
18:56Oh!
18:57Oh!
18:58Oh!
18:58Oh!
18:59Oh!
19:00Oh!
19:01Oh!
19:02Oh!
19:03Oh!
19:03Oh!
19:04Oh!
19:05Oh!
19:06Oh!
19:07Now at number 2, Fallout. Fallout never changes. Except when they become Bethesda RPGs. Fallout
19:22is a series with such a strong visual identity. All the changing genres and new versions can't
19:28help but still feel quintessentially Fallout. That 1950s retro-futurism mixed with cynical
19:35wasteland violence just instantly made Fallout feel really special in 1997.
19:49It wasn't the greatest looking game at the time, but the art, the voice acting, the music,
19:54the creativity, the story just made a really strong impression on our young brains. A lot
20:00of us instantly fell in love with Fallout, and the series' black sense of humor fully
20:05materialized in Fallout 2. The series was always beloved, so when Bethesda bought the
20:09IP, nobody knew quite what we'd get. The series was closer to something like Baldur's
20:15Gate than Oblivion, and of course, we basically got Oblivion in the Wasteland. The series
20:19definitely changed forever in Fallout 3, giving you freedom to fully explore this 3D open
20:26world apocalypse, doing whatever you want, making us really feel closer to our custom
20:30character and the world. It's strange thinking how much this was a seismic shift for the
20:36franchise, but now it's at the point where you can't imagine a new isometric RPG version
20:40of Fallout. If they did that, people would go insane. So many people were raised on Fallout
20:453 and Fallout 4. It'd just be a bunch of people like us 35 years and older that would be excited
20:50about a new isometric one.
21:07But thanks to games like Fallout New Vegas, the games feel totally different to play,
21:12but ridiculously consistent when it comes to the lore. Fallout New Vegas was so successful
21:17at storytelling, it seems like most of the plot cues from the Fallout Amazon series kind
21:21of come straight from that game one way or the other. It's just really odd to think
21:25there was a period of time, a long period of time, where Fallout's future was totally
21:29unknown. Before Fallout 3, we had gotten Fallout Tactics, which removed the open world RPG
21:35top-down exploration, replacing it with missions and stuff. The gameplay was weirdly similar
21:40to the original, with a much larger party to manage, but the role-playing was limited.
21:45So if you thought Tactics was a big change, then we also got this terrible top-down action
21:49game like Dark Alliance or X-Men Legends. It was called Fallout Brotherhood of Steel,
21:54and there's a reason why you probably never heard of it. As much as older and hardcore
21:58Fallout fans may not like the direction the series has taken, we can all take a sigh of
22:02relief and be glad that we just didn't get more Fallout Brotherhood of Steel.
22:20Now down at number one, the king of franchises that constantly reinvent, it's gotta be my beloved Resident Evil.
22:27It's gone through multiple distinct phases of reinvention. Capcom drives one gameplay
22:32style into the ground, before moving on to something different. The original series were
22:36slow-paced survival horror games that were as much about shooting zombies as just exploring
22:42and solving puzzles. And while the original games might not look that scary to a modern
22:47audience, trust us, these games melted our brains when we were kids.
22:51What is it?
22:53Watch out! It's a monster!
22:55Let me take care of this.
23:00The height of horror were these zombie dogs, surprising us by jumping through windows,
23:06iconic monster designs, left and right, a crazy ending. Resident Evil really made us feel in
23:12danger all the time. Until the formula ran dry around the release of the still-excellent Code
23:18Veronica. The last game in the series for a while that used the fixed camera angles. Resident Evil
23:24really changed after Resident Evil 4, but not as much as some people realize. Resident Evil 4 started
23:30out as a horror game in development before showing its true colors. It's really an 80s action movie,
23:36with all the bombastic moments, massive boss fights, silly quips and one-liners, and happy
23:41endings that you'd expect. But all the Resident Evil games have that stuff. They're all cinematic,
23:47have our heroes escape their fate and overcome the odds. The stupidity is often why we love them.
23:52But after reinventing the gameplay in Resident Evil 4, the series once again went too far with
23:59Resident Evil 6, a game that can be argued is so over the top and so bombastic that you can't
24:04really call it a horror game anymore. It's a game with monsters, but it isn't even remotely scary
24:10or tense or threatening. That looks like more trouble than we need.
24:17This fight's about to get dirty.
24:28Hurry it up here, we're running out of time.
24:31So then Capcom had to remake the wheel all over again. Resident Evil 7 is a totally different
24:38thing. A new era for the series that was focused more on grounded storytelling and far, far more
24:44scares, wearing influences on its sleeve. Clearly a love letter to some classic horror movies.
25:09Resident Evil 7 also kind of changed the gameplay again,
25:12putting you in first person mode and kind of forcing you to explore a home and solve puzzles
25:18like the original game. Resident Evil 7 is way more Texas Chainsaw Massacre than Dawn of the
25:22Dead, featuring like no technical zombies and a lot of chainsaw fights and weird guys.
25:31Don't worry, I'm still here.
25:36Resident Evil 7 gave the somewhat dormant series a very interesting blood transfusion,
25:41and even the slew of remakes kind of have some of that Resident Evil 7 DNA on them. These games
25:45got leaner, meaner, and they're a heck of a lot faster and more expressive and more fun to play.
25:50We're very excited to see what Capcom is cooking up next. Resident Evil 8 or Resident Evil Village
25:55was gameplay-wise similar, but still very different from Resident Evil 7. So that leads to
26:01the biggest question, what's Resident Evil 9 going to be like? As of right now, we have no idea.
26:05But those are 10 games that changed completely over the years. Some of the changes are good,
26:10some of them are bad, some of them are kind of up to interpretation. There are so many series of
26:15games that just keep changing that we couldn't fit on the list. So if you want to know why Sonic or
26:19Mario aren't here, that's why. Let us know which franchise changes are your favorites and maybe
26:24we'll do another list. But if you like this video and you like talking games with us every single
26:28day, clicking the like button is all you got to do. It really helps us out. And if you're new,
26:31consider subscribing, maybe hitting that notification bell because we put out videos
26:35every single day. But as always, thanks for watching and we'll see you guys next time.