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GamingTranscript
00:00Ni hao, Civ fans! Edward Zhang here, Systems Designer at Braxis. For those of you who don't
00:12know me, I oversee the economic systems of the game. I worked on many aspects of the game in
00:17terms of city management, happiness and celebrations, town specializations, and some of the changes you
00:23see here today. I'm here to talk through some of what's coming to Civ 7 in our upcoming one,
00:292, 0 update. Let's start by diving into some of the highlights, and remember, there will be plenty
00:36more included in the patch notes when they release later. One of the biggest areas we're expanding
00:42in Update 1-2-0 is resources, both in terms of variety and how they affect your game. First up,
00:49we've added 10 brand new resources, including tin, rubies, rice, mango, clay, limestone, hardwood,
00:58wild game, flags, and my personal favorite, llamas. You'll see these resources in different ages
01:05throughout the game. Also coming, resource generation. Resources now randomize on game start,
01:13but don't worry, certain ages will always guarantee some resources, so we won't be softlocking you out
01:19of legacy paths. This will help make your game feel a little bit more varied, as well as something we're
01:24calling the hemisphere identity. This change means that some resources, especially some of the treasure
01:31resources, will not only show up on certain continents or in one hemisphere. And speaking of treasure
01:39resources, they can now spawn everywhere on the map. If they spawn on your homelands, they behave like
01:45regular empire resources. If they spawn on distant lands, they can generate treasure fleets. This change
01:53paves the way for us to give you the ability to spawn in distant lands in a future update. All that talk
01:59of mango and wild game reminds me, food! We've seen your feedback, and we agree. Food needed an update.
02:08We made a behind the scenes but very impactful change on how growth works. Shifting our formula,
02:14meaning growth that ramps up a lot more smoothly, can push your population higher,
02:19and there is no longer a hard wall. So growing past eight or nine rural populations won't feel like
02:26such a slog anymore. If you're someone who likes building tall or running food-heavy strategies,
02:34this should feel much better, and leaders and sifts that lean into that strategy should feel stronger now.
02:40And one immediate bonus is that AI plays much more optimally. For those of you who saw deity difficulty
02:47was too easy, good luck! We want to see the long-term effects of this fundamental change. Therefore,
02:54there's very little nerfs and buffs in this patch. Don't worry, we're actively looking into buffing quite
03:00a few leaders and sifts in the coming patches. And another addition we are excited to share.
03:07Multiplayer teams return! For all of our multiplayer fans out there, you can now play co-op with a friend,
03:14or have a showdown with multiple teams facing off against each other. Here are some details.
03:21Teams share visibility with each other, along with relationships, war status, and alliance status with
03:27other leaders. When one player wins a victory, the whole team also wins that victory.
03:34Teammates can perform diplomatic actions with each other, except for espionage. Sorry,
03:40no spying on your friends allowed. Last thing, teammates will not share tech or civic progress with
03:46each other. We chose this so that each leader in Civ still had their own unique feel when playing the game.
03:53For the same reason, legacy past progress is also a personal endeavor.
04:01Beyond those big-ticket additions, we also have a number of UI and quality of life improvements
04:06coming your way. Here are just some of the highlights. Impair management is my game,
04:12so I feel your pain when those pesky natural disasters happen way too often.
04:17Floods, eruptions, hurricanes, we hear you. And we reduce the frequency of natural disasters on
04:24light settings by 50%, and more moderate settings by 25%. Catastrophic settings remains unchanged,
04:33for those of you who enjoy a little pain. We also gone ahead and added a new Repair All button.
04:40So when those natural disasters do happen, it takes just one click of a button and enough gold
04:46in your empire's coffer to fix everything up. Similarly, when units are packed into your commander,
04:53you can upgrade them all at once with a single button click. No more tedious individual upgrades.
05:01You've ever played until 3 o'clock in the morning? You know how much this next feature is
05:06much needed for our sleepy brains. We've added a new reminder on what building you build last
05:12in each settlement. It's visible at the very top of the production menu.
05:17We've also heard you loud and clear that tongue specialization reminders were happening just a
05:22little bit too frequently. We reduce how often you get pained so you can focus on your empire
05:28and keep your tongue on growth mode if that's what you want to do. There is a lot of wanders in Civ 7,
05:36and they can be tough to keep track of. With 120, Tex and Civics will now preview if a wander is already
05:43built by you or another player. Great people just got even greater. Now selecting a great person
05:51highlights the tile on the map where they can activate their ability.
05:55We've added research queueing to streamline your gameplay experience. Now when you select the tech
06:03or civic you'd like to unlock, all prerequisites will automatically be queued up for you.
06:10No more manually selecting each individual step, just pick your goal,
06:14and your empire will efficiently follow the path towards that discovery.
06:19And last but not least, the technology for bridges has finally extended beyond your city walls
06:27into an empire's towns. Now you can purchase bridges in towns with gold.
06:34And that concludes the highlights. There's so much more, so check out the full update notes
06:38when they release tomorrow for all the info. We hope you enjoy the 120 update,
06:43and as always, please keep letting us know how to do this.
06:49Alright, we also added one more turn in this update.
06:54Once you finish the modern age, we will now have the option to keep playing endlessly during single
06:59player games. You won't have new objectives or new age progress, but you can still wrap up your
07:05other victories, see the cinematics, earn legacy past achievements, and just have fun with your empire.
07:14Okay, with that, check out the full update notes when they release tomorrow.
07:19And as always, your feedback continues to be of a huge help for our team as we keep improving and
07:26building on Civ 7. Thanks to everyone playing and sharing your thoughts with us, and let us know how
07:31the update feels in the official Discord channel or Steam discussion boards. Thank you, Civ fans,
07:37for being the best fans in gaming. We hope you enjoy the update.