#interiordesign #sketchup #civil3d #revit #3dmodeling
#viralshort #viralvideo
β Modeling for V-Ray Randomization in SketchUp
Randomization in V-Ray for SketchUp helps create realistic variations in textures, colors, object placement, and lighting. This is essential for achieving a natural, non-repetitive look in renders.
π― Step 1: Texture Randomization with V-Ray UVW Placement
Open V-Ray Asset Editor Select your Material.
Go to "Texture Placement" Enable UVW Randomizer.
Adjust Random Offset, Rotation, and Scale to remove repetition.
β Best for:
Wood flooring
Brick walls π§±
Grass textures πΏ
π οΈ Step 2: Color Randomization with V-Ray Multi-Sub Texture
Open V-Ray Material Editor.
Add Multi-Sub Texture to Diffuse Color.
Choose "By Object ID" or "By Random" for variation.
Add different color swatches or textures for randomness.
β Best for:
Trees and leaves π³
Fabric and furniture π¨
Tiles and bricks π‘
β¨ Step 3: Random Object Placement with Skatter or V-Ray Proxy
Use Skatter Plugin for controlled randomness.
Or, convert objects to V-Ray Proxies and manually rotate/scale for variation.
β Best for:
Random rocks and pebbles
Park benches and urban elements ποΈ
Outdoor landscapes π²
π‘ Step 4: Randomize Lighting for Realism
Add multiple V-Ray Lights with slight intensity variations.
Use IES Lights for varied spotlights.
Adjust Color Temperature Randomization in Light Settings.
β Best for:
Interior scenes π
Outdoor night lighting π
π¬ Step 5: Render with High-Quality Settings
Enable Global Illumination (GI) & Ambient Occlusion (AO).
Use Adaptive Dome Light for balanced shadows.
Increase Render Quality to eliminate noise.
β Pro Tips:
β Use Chaos Scatter for easy object randomization.
β Combine Multi-Sub Texture + UVW Randomizer for ultra-realistic surfaces.
β Add slight imperfections in object placement for a natural look.
#viralshort #viralvideo
β Modeling for V-Ray Randomization in SketchUp
Randomization in V-Ray for SketchUp helps create realistic variations in textures, colors, object placement, and lighting. This is essential for achieving a natural, non-repetitive look in renders.
π― Step 1: Texture Randomization with V-Ray UVW Placement
Open V-Ray Asset Editor Select your Material.
Go to "Texture Placement" Enable UVW Randomizer.
Adjust Random Offset, Rotation, and Scale to remove repetition.
β Best for:
Wood flooring
Brick walls π§±
Grass textures πΏ
π οΈ Step 2: Color Randomization with V-Ray Multi-Sub Texture
Open V-Ray Material Editor.
Add Multi-Sub Texture to Diffuse Color.
Choose "By Object ID" or "By Random" for variation.
Add different color swatches or textures for randomness.
β Best for:
Trees and leaves π³
Fabric and furniture π¨
Tiles and bricks π‘
β¨ Step 3: Random Object Placement with Skatter or V-Ray Proxy
Use Skatter Plugin for controlled randomness.
Or, convert objects to V-Ray Proxies and manually rotate/scale for variation.
β Best for:
Random rocks and pebbles
Park benches and urban elements ποΈ
Outdoor landscapes π²
π‘ Step 4: Randomize Lighting for Realism
Add multiple V-Ray Lights with slight intensity variations.
Use IES Lights for varied spotlights.
Adjust Color Temperature Randomization in Light Settings.
β Best for:
Interior scenes π
Outdoor night lighting π
π¬ Step 5: Render with High-Quality Settings
Enable Global Illumination (GI) & Ambient Occlusion (AO).
Use Adaptive Dome Light for balanced shadows.
Increase Render Quality to eliminate noise.
β Pro Tips:
β Use Chaos Scatter for easy object randomization.
β Combine Multi-Sub Texture + UVW Randomizer for ultra-realistic surfaces.
β Add slight imperfections in object placement for a natural look.
Category
π
Learning